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Re: The Video Game Console Thread
CrashDiet wrote:Holy Shit the UFC demo is fun as hell. I've been playing it alot today, its only one match, but it definitely went from a rent to a definite buy.
I have been playing the demo too. May 19th can't get here fast enough. This game is amazing.
Didn't even know about this game until I saw you guys talking about it. I don't really play games anymore but decided to get the demo. I have to agree it's amazing, I think I'll definitely be buying this one.
Re: The Video Game Console Thread
AtariLegend wrote:Going to start a continuous play of "Breath Of Fire IV" soon, till I complete... cause I recently got my PSX emulator working.
On to "Chrono Trigger".
Finished, it was fairly awesome.
- myillusions
- Rep: 5
Re: The Video Game Console Thread
I finally picked up KILLZONE 2 for the PS3 last Thursday. Pretty cool so far!
Re: The Video Game Console Thread
I just posted this in the GTA thread. Someone recently emailed me about a christian gaming review site. Heres are the "secular non christian" reviews.
Metal Gear Solid 4: Guns of the Patriots (Komani, PS3)
6.12.2008: (Note: I have not played this game since it is rated "M" and isn't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) In Metal Gear Solid 4, you play the role of Snake, a soldier who uses stealth to sneak around a battlefield on a mission to steal guns from the Patriots (and to choke people from behind). As his name implies, Snake is actually a symbolic agent of Satan, sent into the world to finish what he started in the Garden. Evidence of this symbolism can be seen by Snake's use of an Apple iPod throughout the game (Apple is a notorious promoter of Darwinism and counter-culture). Also, Meryl, who guides Snake via a disembodied voice, uses an Apple Macintosh computer (I think Meryl is supposed to represent Satan himself, but all the symbolism is very confusing since it was written by a Japanese guy). This game promotes drug use (Snake is addicted to cigarettes and the HDD installation process features an 8-minute video of Snake teaching players how to smoke), eugenics through human cloning (Snake was the product of a project to clone "super soldiers"), disrespect of Authority (Snake's main enemy in the game are the Patriots, who represent the Christian founders of our nation), and Materialistic Determinacy with an absence of Free Will (every game in the MGS series is a remake of the first, only with a different Snake clone, the theory being that by putting the clones through the same missions, they will develop into the same person). MGS4 was designed to train those who will be left behind after the Rapture to serve in the Antichrist's military forces. As such, it has no value for the Christian gamer, who is among the Elect and won't have to deal with that, but it may help the unsaved to know the tactics they will be up against in a post-Rapture world should they choose to join the fight against the Antichrist and secure themselves a place among the Sheep when Christ returns. Therefore, I am giving it ONE CROSS for this slight benefit. 'Grand Theft Auto IV (Rockstar, Xbox 360 & PS3)
5.6.2008: (Note: I have not played this game since it is rated "M" and isn't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) Grand Theft Auto IV is a game designed to brain-wash players into the Atheist worldview. In it you play Nick, an immigrant recently arrived to Liberty City (a copy of New York City) who is tasked with stealing cars and murdering prostitutes. Nick came from a former Communist country where he was brought up in Godlessness and so he sees no problem stealing and murdering. The game touts its ability to let you "go anywhere and do anything you want", the central philosophy of Atheism. It also teaches how to escape from police, instilling in the player the main motivation behind Atheism: avoidance of authority. The underlying game engine is called "RAGE", which is apt since the game is fueled by anger at God. It also uses something called "Euphoria" which treats humans as "rag dolls" who act only in accordance to physics, which is what Atheistic Materialism teaches. The game series (as the title notes, this is the fourth game) has already resulted in murders in real life. This game has no redeemable qualities. Needless to say, all Christians should avoid this game and pray for the people who made it and their victims (murder victims and gamers of all ages who have played it and have been spiritually scarred).BioShock (Take-Two, Xbox 360 & Windows)
8.24.2007: (Note: I have not played this game since it is rated "M" and isn't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) BioShock is a first-person shooter set in Rapture, an underwater city created upon the Atheist philosophies of Ayn Rand and Charles Darwin. In a Darwinian struggle to survive, players must kill small children in order to harvest their "Adam" (a.k.a. "stem cells"), which players use to obtain "plasmids" that cause them to macro-evolve superhuman abilities. The children themselves also kill other people to harvest their Adam, which is the sort of behavior Godless Darwinism teaches young people (I don't think its a coincidence that these children are aided in their killing by large diving-suited beings called "Big Daddies"). There's lots of not-so-subtle anti-Christian imagery used in the game, like how the city name, "Rapture", refers to there being no Christians living there, since they are all up above the water (much like how when the real Rapture comes, we will all be above the Earth) and how players use resources called "Adam" and "Eve" to become genetically degraded by the plasmids making them less human (just like how the Fall, caused by Adam and Eve, brought death, mutations, and carnivores to our world). I'm not sure if this game is supposed to be a cautionary tale about how Atheism and Darwinism destroy society, or a simulator to train its teenage target audience to enjoy living in such a world. Either way, the game is too disturbing to be suitable for Christian audiences. ZERO CROSSES
Bully (Rockstar, PS2)
10.22.2006: Bully is a very, very bad game. It promotes school violence, vandalism, disrespect for authority, and comic mischief. This was all expected when Rockstar announced their "Columbine simulator", but there's one surprise in the game no one saw coming: It teaches young boys to become homosexuals. Your character, Jimmy Hopkins, can "make out" with six other boys in the game and is rewarded with a health bonus (subtly teaching that homosexual sex is healthy). This content is hidden, not mentioned anywhere on the packaging or content rating. The game causes players to discover it by accident, then entices them to do it again and again, much like how actual homosexuality spreads. I had to try every boy in town just to find the ones that would kiss me. It was gross! After one of the boys asked me if I wanted to play "shirts and skins", I quickly turned off the Playstation because I didn't want to see what that was (Pastor Skeet later told me it's homosexual slang). Worst of all is that "Bully" is rated Teen, which means boys as young as 13 could be learning how to approach and kiss other boys! Parents need to be warned of this hidden objectionable content so they can organize boycotts. Please inform your Church. ZERO CROSSEShttp://objectiveministries.org/zounds/gaming.html#mgs4
Everyone remember these funny reviews? Well here are some more:
Re: The Video Game Console Thread
Doom 1, 2, & 3 (I.D. Software, PC)
12.12.2008: Much has been written about Doom, especially its role in causing the Columbine High School massacre. It is a violent game filled with dark, Satanic imagery that desensitizes young players to murder and the Devil. Everyone knows this so I won't go over all that again. Instead, I would like to point out the real tragedy with Doom was what could have been. In the Doom series, you play a U.S. Marine who fights the forces of Satan. While you use violence, it is only against demons. On its own this would be a positive thing as it reinforces the role of our Christian military in spreading the Light of God throughout the world and opposing the Satanic forces that would do us harm. Unfortunately, the game's maker, John Carmack, is an Atheist. This means that he had no clue what he was doing when he used this idea as the central narrative of his game. Instead of highlighting the positive aspects of Spiritual Warfare and uplifting people to become Warriors for Christ, his Atheistic ignorance of the Bible let him become a conduit for Satan to sensationalize the demonic enemies, actually making them seductive to youth! I know this because, before I was saved, I played Doom. I was entranced by the Satanic imagery and violence. I thank the Lord that OBJECTIVE: Ministries' Jim Carlson came along and led me to Jesus and got me in touch with Pastor Skeet before I did anything really bad. I don't know if I would have killed anyone, but you can never be certain when dealing with Satan's works. Because of its complete and devastating failure to deliver on the promise of uplifting Spiritual Warfare training, to the point of actually recruiting some players into Satan's army, the Doom series gets ZERO CROSSES. For those who want a real Spiritual Warfare game made by knowledgeable Christians, I would suggest Catechumen, reviewed above.
Tetris (Soviet Academy of Sciences, available everywhere)
12.10.2008: Tetris is an action puzzle game where the player rotates falling block shapes to make them fit together in a pile. When a row is filled, it disappears, keeping the height of the pile of blocks from increasing. As the game progresses, it continually speeds up until the player starts making mistakes that allow the blocks to reach the top of the game area, ending the game. Tetris is unwinable, you can only put off your inevitable defeat. This fatalistic aspect of the game should come as no surprise since it was originally created in 1985 in the Soviet Union, where the Atheist government taught everyone that there is nothing but a bleak, pointless existence followed by death with no chance for Salvation. It is claimed that the word "tetris" comes from the game pieces all being made of four blocks. In reality, the game was named in mockery of the Trinity by adding a forth hypostasis, the Communist State, to the Father, the Son, and the Holy Ghost. Because it is simple to program, versions of Tetris can be found on every game, computer, and operating system. There have even been implementations of Tetris done using computer controlled lights in office buildings, turning the lighted windows into the falling blocks. The ubiquity of Tetris is also because it is highly addictive. Its repetitive gameplay and use of a repetitive Russian folk tune causes players to slip into a hypnagogic state, making them receptive to the Communistic themes inherent in the game imagery (everyone is an unindividualistic block that must be made to fit together in Soviet conformity, and sometimes whole lines of people are made to disappear without any explanation). This is intentional, since, like all work done by the Soviet Academy of Science where Tetris was developed, it was part of secret military research, in this case having to do with mind control. (The US military also researched mind control video games in the 1980s, including one called "Polybius", but we never used them during the Cold War, unlike the Soviets who unleashed Tetris into the general public where it's still affecting people to this day.) Because of its fatalistic worldview and the danger it poses to people's God-given Free Will, all implementations of Tetris get ZERO CROSSES. [See our Tetris video exposé on GodTube.]
UPDATE (1.8.2009): The Secular media must be reading my reviews because shortly after I exposed Tetris for what it really is, they started trying to counter my exposé (without mentioning it, naturally) by promoting a so-called "study" hastily printed in some Darwinist online journal that claims Tetris is beneficial to mental health. They say soldiers should play Tetris within 6 hours of being in combat to keep them from having post-traumatic stress disorder (PTSD). The only way that could happen is if all our soldiers were equipped with Tetris games in the field! And how did they learn this? They showed subjects some sort of snuff film with like people being killed (where did they get this? do the police know about it?) then had the subjects play Tetris. What kind of sick experiment is this!? Before I was born again I saw a Secular movie called, I think, "the Parallax View", where a shadowy corporation is brainwashing people to become assassins by showing them a propaganda movie that has all sorts of disturbing images mixed with words like "GOD", "LOVE", "COUNTRY", etc. They didn't have them play Tetris afterwards, but I guess that's how they do it nowadays. I asked my Game Theory professor Dr. Holgroth about this and he thinks this whole thing is a plot by the militant Atheists to undermine our military. We try to install a Christian worldview in our soldiers in basic training and military academies, then when they are deployed, anti-Christians sneakily put Communist propaganda in their hands to condition them to associate relief from traumatic stress with a Godless worldview. (For those suffering from PTSD, do not be tricked by crypto-Communists into playing Tetris! Real relief from PTSD can be had by taking beta blockers, SSRIs, and memorizing scripture.)
Left 4 Dead, Dead Rising, Resident Evil, and other "zombie" games (various)
12.8.2008: (Note: I have not played the games mentioned here since they are all rated "M" and aren't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) There's a new game popular with Secular gamers called Left 4 Dead. It's a four-person co-op game where players try to escape from a city overrun with zombies. This is only the most recent in a long line of Secular games that feature zombies as enemies. Others include Dead Rising, where players battle zombies in a shopping mall, and the Resident Evil series. Originally zombies were Haitians who were made into mindless slaves (using drugs and demonic powers) that did the bidding of Pagan voodoo priests. Then in 1968 a movie called Night of the Living Dead redefined zombies as reanimated corpses rising out of graveyards, driven to eat the brains of the living. What few realize is that this modern concept of zombies was created by anti-Christians as propaganda against the real biblical phenomenon of bodily resurrection of the dead. Jesus has promised us that when He returns, He will raise all our dead bodies and make them better than new so that we can live forever bodily in His Kingdom on New Earth. The so-called "zombie apocalypse" common in Secular fiction, where mortal humans must fight off zombie hoards, is really an attempt to scare the unsaved into rejecting their resurrected family and friends after His return (nearly every zombie story pointedly includes a scene where a character is forced to destroy the animated body of a loved one). Zombie games such as the ones above are designed not only to reinforce this propaganda, but to train the unsaved to mindlessly do the bidding of Satan (much like the original zombies). Because of their goal of scaring the unsaved into rejecting the last chance at redemption, and for promoting the destruction of God's newly resurrected bodies, forcing Him to keep respawning them, all Secular zombie games get ZERO CROSSES.
Fable II (Microsoft, Xbox 360)
11.11.2008: (Note: I have not played this game since it is rated "M" and isn't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) Even though Proposition 8 passed in California, saving millions of traditional Christian marriages in that state from being nullified by so-called "gay marriage", militant homosexuals are still trying to press their agenda to destroy traditional marriage and families so they can live in sin supported by our tax dollars. Their newest tactic is to desensitize young people to so-called "gay marriage", and the "gay lifestyle" in general, by depicting it as normal in Secular entertainment, thereby raising up a generation that will not know right from wrong. (Pastor Skeet told me that homosexual operatives control the entertainment industry through the so-called "art departments" and the powerful Crafts Services Union, which uses techniques developed by Soviet scientist Ivan Pavlov to secretly condition Hollywood workers into reflexive negative responses to Christian morality, thereby reinforcing so-called "Hollywood values"). Now that the influence of video games has surpassed that of movies in the entertainment landscape, it is no surprise that militant homosexuals are using them to promote so-called "gay marriage". In the Secular role-playing game Fable II, your male character is actually encouraged to "marry" other men. In fact, the game does nothing to stop you from "marrying" multiple men! This subversive anti-family propaganda combined with other immoral behavior -- including perversions such as prostitution, group sex, and divorce, as well as the ability to measure your character's progress as he becomes evil and corrupt through the growth of devil horns! -- forces me to give the game ZERO CROSSES.
Spore (Electronic Arts, PC & Mac)
9.10.2008: People have been emailing me about this game, but I have not looked into it enough yet to give it a proper review like the ones below. It's apparently designed to teach children (it's rated "E") to believe in Darwinism by having them "evolve" a spore into a race of UFO pilots who take over the galaxy (this is totally unrealistic, so it's an accurate simulation of Darwinism). Some Christians (and oddly militant Atheists) are claiming that it actually promotes Intelligent Design because it lets you design what your organism will look like (if this is the case, then it is promoting the blasphemy of Raëlism, not Biblical ID), but apparently that design part was just slapped on top of the evolutionism teachings and most players are only using it to design obscenities (I won't go into details, but suffice to say the word "sporn" has been coined). I will make a more thorough report later, but for now serious researchers can read more details on the Anti Spore blog. (Be warned that they show screenshots that are not wholesome... I had to use Pastor Skeet's unfiltered research computer just to access them. Don't worry though, if you're using Covenant Eyes you'll be safe.)
UPDATE (9.13): Don't go to that anti-Spore site! It's actually a "satirical" viral ad from Electronic Arts that mocks Christians in order to drive up sales of Spore among angry Darwinists. Will Right, the guy who made Spore, is a professed Atheist, so he likes to deceive people with so-called "satire" (which is really just an elitist way of saying "lies"... did you know that the word "satire" is really a combination of the words "Satan" and "ire"? It's true, I read it somewhere.) "Satire" like that is only designed to enrage people and confuse the issues, like how in the TV ads for Spore they promote it by asking "Do you believe in Creavolutionism?", which totally confuses people about proper creation science by making them think it's somehow compatible with Evolutionism. Also, I've been hearing that Spore puts some sort of monitoring/tracking software called DRM on your computer. I think this might be one of the Marks of the Beast, but I'll have to ask Pastor Dr. Miller to be sure. This DRM obviously isn't placed on your right hand or forehead like in Rev. 13:16 (yet... implanted RFID chips may soon be required in people and they will probably have DRM on them) but read the rest of the quote from Rev. 13:17... "And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name." From my understanding, DRM uses a number (the cryptographic key) that is essentially the numerical name of the DRM maker, and unless you install the DRM on your computer you can't buy stuff, and people making games are forced to use DRM in order to sell them! So even though Spore's rated "E" and allowed on campus I won't be installing it on my computer to review (I don't want my computer marked by the beast!). Given all these issues with Darwinism, deceptive marketing, and possible beast marking, I am giving Spore ZERO CROSSES.
Halo 1, 2 & 3 (Bungie, Xbox & PC)
8.31.2008: (Note: I have not played these games since they are rated "M" and aren't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) The Halo series is a very popular first person shooter game that first appeared on the original Xbox. The single-player campaign is set in space on a giant ring-planet (that is why it is misleadingly called "halo", it has nothing to do with angels or anyone holy) where human soldiers are battling aliens for possession of the halo. The player controls the Master Chef who in a surprise twist turns out to be more than just a military cook... he's also a super soldier (I think this was the plot of a Steven Seagal movie I saw before I was born again, only that was set on a Navy ship and he fought terrorists instead of aliens. But it's the same general idea.) It's a war game, so there's lots of violence, but it's against aliens (God hasn't said anything yet about aliens, so I guess that's morally acceptable for now). However, the alien forces are called "the Covenant" and are depicted as having strong religious values and a desire for Salvation, so they are undoubtedly a reference to Christians. The Halo planet itself is probably a reference to the rainbow God gave as a sign of His Covenant with us (Gen. 9:12-17), which means the game's objective of keeping Halo from the aliens is really about destroying God's relationship with His creation. Typical for the Secular media, the Christians are alien bad guys and must be either led away from God or killed. Also, there's a naked woman in the game, only she's a computer and translucent, but I'm told you can still totally see stuff. Where the Halo series gets really bad is in its online play, which allows teams of players to fight each other to capture the flag or other objectives. Unlike in single-player, here the players are trying to kill other humans (who are actual real people, not just AIs), desensitizing them to the murder of their friends and classmates (although the games are rated "M" most players are underage). Players swear and use blasphemies constantly in the voice chat, but that's not the worst part. When a player kills another player, he goes to the corpse and does something called "tea bagging". I'm not going to describe this since it's gross, but, according to Skeet, it's something that homosexuals do to each other. Why would they do this in a game!? (That's not the only homosexual content. The human soldiers are referred to as "Spartans" -- the real Spartans were notorious homosexuals. Come to think of it, homosexuals have also stolen the rainbow symbol from Christians and are using it to separate people from their God by leading them astray into the "Gay lifestyle". Maybe Bungie included "tea bagging" to further their anti-Covenant theme into the multiplayer campaigns.) For violence, nudity, swearing, promoting homosexual activities and promoting the destruction of the Covenant, the Halo series gets ZERO CROSSES.
Guitar Hero/Rock Band/Guitar Praise (Various)
8.27.2008: (Note: I have not played Guitar Hero or Rock Band since they contain music that isn't allowed on the Fellowship U campus, so I am basing this mini-review on Secular media reports.) This is actually a review of a genre of games. It started with Guitar Hero, which included a plastic guitar controller that lets the player "play along" with a song by pressing the buttons on the fret and strumming a bar. The challenge is to both match the correct "chords" and to strum at the right time to stay in sync with the song, which is represented on screen with a stream of colorful "notes" coming at you. Guitar Hero became wildly popular with both kids and adults (some sources call it a "cultural phenomenon") and has spawned both sequels and a competing game called Rock Band, which adds drums and a mic. While the basic gameplay itself is otherwise wholesome and fun, the problem with these games are the songs included, which are all Secular and even Satanic in nature. These games are gateway drugs that lure innocent youths, under the guise of a harmless "party game", into listening to (and memorizing through repetition) some of the most anti-Christian and Satan-exalting rock music ever published, including songs by Marilyn Manson, Ozzy Osbourne, White Zombie, Slayer, the Blue Oyster Cult, and the S*x Pistols (if you don't know who those bands are... they're really bad. Before I gave myself to Jesus, I listened to some of these bands and I know that they are destructive and their messages promote a bleak and immoral worldview). Besides the songs, the games also have other Satanic trappings, including having Satan himself appearing as your band's manager in GH3! Parents and youth pastors are strongly encouraged to look into the songs hidden in these games and not allow their kids to be exposed to them. Thankfully, there is now an alternative for parents and pastors who want to allow their kids to get their shred on at parties and youth group meetings but don't want them having Slayer's "Reign in Blood" brainwashed into their minds. Christian game publisher Digital Praise are about to release Guitar Praise (PC & Mac), which will do for Guitar Hero what their Dance Praise did for the Secular Dance Dance Revolution. Guitar Praise will have a guitar controller just like GH's and the same gameplay, only it will include only top Christian rock bands, such as dc Talk, Thousand Foot Krutch and Skillet, that reflect Christian values instead of those of Satan. For their sneakily hidden Satanic rock content, Guitar Hero & Rock Band both get ZERO CROSSES. Guitar Praise is not released as of this writing, but I'm sure I'll give it least ††††
Re: The Video Game Console Thread
After reading the rest of the website, I think I'm going to do a whole new thread dedicated to this website..gimme a few.